The heavy weight champion of Windjammers, Klaus Wessel, is not just about pure strength. He can stretch too.
Fast powerful throw
Hard to push back into the end zone
Long and fast dash
Quick charging time
Slowest walking speed of the game
Almost no curve effect
Difficult reversals and supersonic shots
Neutral
31x35 pixels
Toss
31x35 pixels
Toss (vertical)
35x31 pixels
Charge
35x31 pixels
Dash
69x25 pixels
Dash (diagonal)
Staircased
A true defensive wall: don't think he's too slow to catch a distant frisbee on a large court, his awesome dashing abilities compensate for his apparent hate of running. Besides, supers don't make him flinch much so he's fine staying close to the service line and sending missiles to his opponent.
Even more so than Scott, Wessel can bait a bad reaction when playing close to the net by delaying the throw. His super custom can also be used in that situation to get around the opponent.
A Wessel player has to learn how to get to the front especially after a toss, and use the efficiency of the dash not only to protect the goal but also create new scoring opportunities.